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Advanced ~20 hours

Chaos Engineering Game Day

Plan and run a chaos engineering exercise — what breaks when X fails? Document findings and fix the top 3.

LitmusChaos or Chaos MeshKubernetesGrafana

About this project

Chaos engineering is reliability practice. This project teaches: hypothesis formulation, blast radius design, controlled failure injection (LitmusChaos, Chaos Mesh, Gremlin), and the postmortem workflow. Run a game day on a real system (yours or a sandbox), document what broke unexpectedly, and ship fixes.

Why build this in 2026?

Chaos engineering credibility is now a senior SRE expectation, especially in AI-heavy systems with bursty failures.

What you'll ship

  • Game day plan
Findings report
PRs/changes that fixed issues found

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Skills you'll practice

kubernetesincident responsedistributed systems